Ang Wold
The Twelve Marvels of Ang Wold:
· Predominant
races of Ang Wold
Equatorial Diameter
(7,643.6 km)
Sidereal Rotation Period (500.125 days)
Axial Rotation
(26.0255 Hours)
Axial Inclination
(15o34' North)
Escape Velocity
[Relative Gravity] (5.652 km/s)
Mean Temperature
(+26oC)
Crae-Ti
(34,394)
The Lady
(1,606)
Glaen-Ti (
44,000 )
Lotus-star (
1,762 )
Redmar ( 1,719
) [ Phros ]
Frost-star (
2,347 )
Sentinel (
3,302 ) [ Were Null ]
Fairy-star (
2,212 )
Gods-eye (
2,929 ) [ Black Were ]
1) The Bells of Mikkalla
2) The City of Bassaloon
3) The Veils of Mystery,
Cindyry
4) The Exalted Abbey of the
Five Fold Towers, Osmogul
5) The Repository of Knowledge,
Allessana
6) The Astro-Lab, Wendyl
7) The Wishdom Pools, Osbah
8) The Null, Vyllas
9) LongWall, Osliin
10) The Dune Town of the Death
March
11) The Crypts of Wendyl
12) The Monolith, Allessana
The Realms
Official Name: The Autocracy of Agonya
Symbol/Flag:
A Black Tower, wrapped in Grey
Chains on a Scarlet Background
Capital:
Agonya
Government:
Anarchist Dictatorship
Population:
417,600 Ni-kie
Military Rating: (Level)2,(Shield Type)0,(Defense)0,(Weapon
Style)Dagger/Poison/Spell
Wealth:
Average
Technology: Iron
Worship:
Pyradon The Nether God
Calendar:
Theocratic
Agonya:
(91,000), [Iron Ore, Iron Furniture, Cookware, and Torture
Equipment] Description: A city of extremes, the Ni-kie are
fascinated with anything sharp and spiky, thus they have spawned the
architectural style termed Agonya Dreadful.
The city is fenced in iron palisades fifteen feet tall, two inches in
diameter, and three rows thick. Very
territorial, the city's inhabitants have fenced their property in the same iron
spikes, and the higher they soar, the wealthier the Clan. Every square inch of the Houses, and shops,
is dominated by serrated spikes, that have been embedded into the masonry. Even the streets have their far edges, and
centres lined with nails. Foreigners
are welcomed warmly here; In boiling
oil, hot iron pokers, burning Stakes, etc...
Cilkie:
(66,000), [Religious Curios, Wool, and Barley] Description: See Agonya.
Clysh:
(100,000), [Herring, Seal Pelts, and Coal] Description: This is the
only Ni-kie city that is both lacking in the gauche Iron fanaticism, as well as
the outer palisades. It is also the
only one of the Ni-kie cities that will allow foreigners, to freely enter and
leave the city, although they are still only allowed to traverse within the
outer market area. All outside trade
comes through Clysh!
Hols:
(91,000), [Goat, Mutton, Boar, and Llamas] Description: See Agonya.
The Autocracy is ruled by a warlord who rules solely by his strength of will, and ability to inspire fear and therefore respect among his followers. It is not unusual for there to be two, or sometimes even three Autocrats ruling at once, though the strongest, usually holds Agonya, while the weaker rule the lesser cities.
There is no apparent sexual discrimination
amongst the Autocracy, only decimation of the weak, and helpless.
The climate is cold and wet, with much of the
winter being passed with little, or no sunlight.
Official
Name: The Bassaloon Empire
Symbol/Flag: One White & One Black Quill Crossed on a
Red Background
Capital: Bassaloon
Government: Democratic Monarchy
Population: 4,037,000 Bassaloonians, 500,000 Sonnians,
57, 000 Ro-anic, 12,000 Nundanni, 18,000 Oso, 28,000 Antollaf, 5,000 Pramsal,
32,000 Armo-Thoraxy, and 74 Kay-inin.
Military
Rating: (Level)1,(Shield
Type)0,(Defense) 0,(Weapon Style)Martial Arts
Wealth: Moderate
Technology: Bronze Age
Worship: Oviour God of Flying Things, and Nattera the
Mother Goddess.
Calendar: Cindar
Bassaloon: (Population: 3,210,000), [Commodities:
Float Boat Balloons, Rum, Ink, Silk, Gold, Platinum, Jewelry, Exotic
Clothing, Perfume, and Face Paints] Description: Bassaloon is a city made almost wholly from burnished mahogany
planks, and gilded with gold. No buildings stand higher than four stories high,
and every house has roosts, or bird houses built into them. the city of Bassaloon is considered the 2nd
Marvel of the World.
Ashurran: (310,000), [Spices, Silk, Herbs, Kaffe,
Cocoa, Bananas, and Sugar Cane]
Description: A miserable city, plagued by bugs, and rodents. It is always over crowded, and smelling
incessantly of mold. Avoid it if you
can, for this is one city that has no redeeming factors!
Evaeha: (56,000) [Cattle, Beef Jerky, and Exotic
Cloths] Description: It is a simple outpost town on the High
Forest Continent, and due to the constant encroachment of the Theocracy of Os
it boasts the only city fortifications within the Bassaloon Empire.
Ashar: (62,000), [Cotton, Salted Fish, Pineapple,
Coconuts, and tropical Ciders]
Description: Ashar is a small
farming community, that due to its proximity to the Theocracy of Os, boasts the
highest military presence of the Empire, as well as their elite units,
(2,1,0,M).
Allado: (8,000), [Long Bows, Gauze, Hemp, and
Vellum] Description: Nothing of note.
Hoopik: (10,000), [Insect Repellent, and Bathing
Oils] Description: Hoopik is the home of a marvelous hot
spring, which the towns folk have edged in basalt. If you end up in Hoopik, these pools are a must, if only because
the insects avoid them.
Hoottok: (9,000), [Lobster, Crab, Shellfish, Pearls,
and Abalone] Description: Hoottok is the most rapidly expanding city
in all of Bassaloon, with great wealth to be had for those who are fortuitous
enough. With its pleasant coastal
climate, and white sandy beaches it is ideal for the weary traveler, with some
of the finest inns in the world, along with the most delectable seafood that
one could ever hope to taste!
Darrebb: (31,000), [Salmon, Shark, and Hardwood
Furniture] Description: Darrebb with its high Sonnian influence
appears to be more Sonnian than Bassaloonian, though the houses do have walls
they are still invariably thatched with palm fronds. It is within the city of Darrebb that the only written account,
of formalized worship for the Sonnian Mother Goddess Nattera exists, and her
only temple as well.
A
heavily based trading empire totally devoid in the understanding of war, other
than as a commercial concept, they study the various cultures about them for
the technologies needed for shipbuilding and sailing.
The
People are ruled by an Emperor/Empress whom they elect, and revere.
Climate
is humid, with Rain forest predominate yielding a wide variety of animal and
rare plant life in the south, with savanah in the north.
The
Empire farms many of these otherwise unknown or exotics substances, plants,
herbs and cures for export.
Official Name: The Kingdom of The Delffi
Symbol/Flag:
Black Ram's Head on a Brown Background
Capital:
Delff
Government:
Conservative Monarchy
Population:
111,000 Delffi, 5,000 Jer Ang, and 30,000 Kermlosso
Military Rating: (Level)3,(Shield Type)2,(Defense) 0,(Weapon Style)Spear/Bola
Wealth:
Poor
Technology:
Bronze Age
Worship:
The Goddess Walla of the Olde Woode, and the twin Gods Bssur of the
Waters, and Brazzur of the Stones.
Calendar:
Jer Ang
Delff:
(99,000), [Sard Onyx, Softwood Lumber, Granite, and Iron] Description: Delff is a squat city, that was built solely with a mind to keeping
the inhabitants alive from the preying Kermlosso, with its massively walled
outer fortifications, and dark red bricked streets, it should have no claim to
beauty of any kind. Yet somewhere in
the Kingdoms past, prior even to the
working of bronze, a queen named Dyssa ruled the Delffi for the better half of
a century, and during the time span of her reign, the Delffi under went a
cultural, or at least an architectural revolution. Thus, what was once a
stark and unrelieved city, was graced
with multi faceted minarets, with limestone and marble facades , appearing
through-out the city, and though many of the frescos etched upon them, have
faded or been defaced over the centuries, they are still a marvel to
behold. The city of Delff permeates
antiquity through the very souls, makes
this city a must see.
Ibisidy:
(12,000), [Charcoal, Mushrooms, and Stone] Description: A good
archaeological example of pre Dyssa architecture, Ibisidy is very stark and
unrelieving, and due to the danger to merchants of even trading with the city
of Delff, it has benefited almost nil from Queen Dyssa's reforms.
Plims:
*ruined* Most probable inhabited
by Kermlosso by now.
They are ruled by a linear descending family
known as a Conservative Monarchy.
The Government does not recognize women as a
political entity since they are very clan bound.
The Climate is cold and mountainous lending
the Delffi the agility needed to negotiate the crags and rocks. They are superb hunters of the goat and deer
of the area being adept with spear and bola.
The Delffi export herring, soft wood lumber
and copper fearing the brightness of the silver metals.
Official
Name: The Enshroudment of the Veil
Symbol/Flag: Hooded kohl Painted Eyes, on a Black
Background
Capital: Cindyry
Government: Mystical Oligarchy
Population: 2,898,000 Cindars, 150 Woed, 1,500 Kay-inin,
and 2,914,800 Jer Ang
Military
Rating:
(Level)5,(Shield)3,(Defense)0,(Weapon Style)Falchion/1Spell List
Wealth: Very Rich
Technology:
Iron
Worship: Reincarnation, and (Underground Cult) of
Rebirth and Death.
Calendar: Cindar
Cindyry: (584,000), [Horses, Wheat, Pottery, Jewelry, and Cod] Description: Cindyry is a city of muted sunlight and vibrant colours, with its
multi-coloured cobblestone streets, universally covered by arching brick work
arbors; The flowering vinery dangling
down to brush the streets below, thus keeping the citizens cool even in the
height of summer. It is from these
arbors, called the Veils of Mystery, that the nation derives its name. It is rumoured outside of the Enshroudment
that these Veils as it were, permeated harmony, and Tranquillity while you are
within them. Legend has it that this is
due to the fact that hidden somewhere in the midst of this labyrinth of veils a
copse of Woeds lives, Be this so, or
not, the Veils of mystery still rank as the Third Marvel of the world. It is also rumoured that a large marble
cavern once dominated the centre of Cindyry, and was the home of their
Soothsayer/Queen, She Who Sees. This
rock was said to tower alone forty feet tall in the centre of the grasslands
upon which the city was built. These
caves would assuredly have been a Marvel of the world if they had not been
destroyed when the present edifice of the She Who Sees was built over four
centuries ago. Banner: Coral.
Wendyl: (712,000), [Horses, Copper, Sapphires, Trout, Steel, and Cattle] Description: The city of Wendyl over centuries of careful planning, started for reasons unknown by the city founders, has developed into a shape reminiscent of a gigantic starfish. Famous for its bazaars and fine horses, Wendyl is also home to the annual tourney, at which new warriors are chosen, and She Who Sees accepts new consorts. This fair is always held in the very centre of the 'starfish' which is year round the heart blood of this thriving metropolis. Although technically not within the city, Wendyl has also adopted the Crypts, which are a vast sprawling series of man made subterranean mausoleums, which house all of the ashes of the dead Consorts, and those of the She Who Sees as well, who ever was, from the first to the last, or so it is claimed. It is well documented, and therefore, I believe it to be true, that any who have ventured into the crypts, if they emerge, never seem to be the same to the people who knew them well. In fact, they always assume a different name henceforth. The only exception to this rule appears to be those who have undergone the rites of Consort, or Acolyte. This I am willing to put credence to only because of the fact that the Crypts are still growing year by year. The Crypts of Wendyl there-by rank as the Eleventh Marvel of the world. The other adopted creation of Cindar ingenuity is the Astro-Lab, situated upon Crag Hill, which ironically enough is the tallest mountain within the Maiden Range, but is surrounded by a series of knife edged hills within the misty valleys separating the Maiden Range from the smaller Cradle Mountains. It is from the summit of crag hill that the Cindars were first able to map the Seas of Heaven, scanning stars and moons with greater detail than the eye can see. It was from these observations that the peoples of Ang Wold were first made aware that Crae-Ti, and Glaen-Ti, were in fact whole other worlds that circle the Sun along with our own. Some cultures, the Oso, and Ni-kie in particular have dismissed these findings as mere propaganda, but it is not so. the Astro-Lab ranks as the Sixth Marvel of the world.
Bryanal: (889,000), [Wheat, Salmon, Silver, Masonry,
Wine, and Ale] Description: Bryanal, is a fishing town gone mad, that
has ignored improbable odds, to become the largest native city of the
Enshroudment. Unfortunately what they
gained in prosperity the citizens of Bryanal, beyond a doubt lost in
aesthetics. Although pleasant enough to
live in, if you don't mind the smell of fish, and seaweed, Bryanal could never
be called pretty by any stretch of the imagination. Banner: Sapphire
Roblyn: (99,000), [Shellfish, Shark, Swordfish, Boat
Building, Gold, and Wheat]
Description: Possibly the most
unpleasant of Enshroudment cities, Roblyn's citizenry are generally surly,
bigoted and self-righteous, and the city's squat flat buildings seem to reflect
this attitude. They constantly complain
that they were by-passed during the phase in which the Marvels of the
Astro-Lab, the Veils of Mystery, and the Crypts were built, and have never
forgiven the She Who Sees for this over sight, despite the obvious reasons for
this being the case, such as the archaic little ferry that is still the only
way into the city, across the Murky River.
Banner: Ivory
Chadwyk: (36,000), [Horses, iron, and Potatoes] Description: Chadwyk is essentially a military city, and its entire lay out
from start to finish reflects this, for it is here that fledgling warriors of
the Enshroudment are trained.
Banner: Jade
Narryyws: (1,000), [Tuna, Frogs, and Snails] Description: The only thing of note within this town, and the only thing that
got it on the map is its food, the fisher folk of Narryyws, have developed an
incredible repertoire of cuisine that one would hardly believe if you haven't
tasted it. Banner: None
Kcheryys: (75,000), [Shipbuilding, Float Boat Hulls,
Tigers Eye Gems, Tin, and Iron]
Description: Nothing of note.
Vyllas: (19,000), [none] Description: Vyllas is a
brooding fortress of red granite, that was built by the Cindars in order to
maintain dominance over the Land bridge Isles, which were originally their only
link to the Jer Ang Gynarchy. It has,
for all intents and purposes, lost its reason for being, with the advent of the
sailing ship, four centuries ago.
However there is still one reason that Vyllas is famed and that is the
anomaly called the Null. The Null is a
fresh water pool, in the midst of the salt water Farewell Sea, that springs
from an unknown source below the waves, Without the Null, which was originally
discovered by the Nundanni, it is a fact that the world would still be a
virtual unknown. For with-out the fresh
water of the Null, ancient mariners would have been unable to cross these vast
expanses of salt water. The Null is
thus rated as the Eighth Marvel of the world.
Banner: Magma
Allessana: *Conquered* (1,857,000), [Champagne, Wine,
Rattan, Papyrus, Books, and Chariots]
Description: Allessana is a
metropolis, that has only a few things going for it; It is the Capital of the Jer Ang Province of the Enshroudment, It
houses the largest collection of books in the world in the huge blue veined
marble Repository of Knowledge, the bottom level of which is lined with
polished fire opals. Standing seven
stories high in the southern half of the city it is ranked as the Fifth Marvel
of the world. On the northern most edge
of the city, right beside the main road stands the Monolith. It is a large rough cut chunk of basalt
stone, engraved with myriad runes, and wards.
Originally built to aid the scholars of the Repository of Knowledge, it
instead has made Allessana the most dangerous and corrupt metropolis in the
entire world. It is said that the
Reginat in Jer-Angga thanked Progin aloud, when the city fell to the
Enshroudment.
The Monolith stands thirty feet
tall, and is ten feet wide at the base.
The Runes that it is engraved with are said to heighten the powers of
the mind, ( +10 to all Reasoning statistics for 1 kilometer/Level). The Monolith is the Twelfth Marvel of the
world. Banner: Fire Opal
Davian: *Conquered* (32,000), [Salmon, Tuna, Cod,
and Herring] Description: Davian is a very meticulous city, with
everything kept in its proper place, but it certainly does stink; Love thy mate truly, plug her nose, as the
Davian natives are prone to say.
Banner: Diamond (Gossamer).
Cavess: *Conquered* (418,000), [Clams, Hardwood
Lumber, Squid, and Ink]
Description: Renowned for its
marvelous harbour, and beautiful sunsets, Cavess, though not a naturally pretty
city has been blessed to such by nature.
Banner: Ruby
Dissah: *Conquered* (24,000), [iron] Description: Bleak mining town, and nothing more to say. Banner:
Amber
Burmin: *Conquered* (98,000), [Beef Jerky, Dairy
Products, and Poultry]
Description: Nestled between the
twin mountains called the Gates of Burmin, this agrarian city was a key defense
for the Jer Ang Gynarchy. With its
recent fall to the Cindars, the way is now open to the complete conquest of the
Gynarchy. Burmin itself is a cross
betwixt a farmyard market and a royal pageant, dominated by the large castle which
was so essential to its wealth and well being through out the war. Banner:
Garnet
The
Cindars are an altruistic people, willing to adopt any race or creed into the
folds of their own providing they adhere to the Cindar way of life. Women are regarded
as beautiful and cherished beings to be doted upon and savoured.
Modes
of clothing are varied though the more expensive and fine cloths are
appreciated by the Cindar people.
Originally
fisher folk the Cindars are highly superstitious and overly sensitive of
national pride. Due to this the Cindars
are constantly embroiled in politics and war produced from insults both
imagined and proven.
The
Cindar society is ruled by She Of The Veil and her Consorts. Their combined rule is absolute.
Climate
in The Veil is temperate and dry making the area ideal for grasslands and the
steading of Horse Ranges. The warm
water currents provide excellent fishing therefore supporting the first export
of The Veil.
Horses
are not sold to foreign cultures but they do export Fish and Wheat in great
quantities.
Originally
a group of herder/hunter folk, unaware
of war, the Cindar people had enjoyed a five millennium long period of
peace. However upon the death of the
Consort Prime $, the Cindar people for the first time went to war. Inept and undisciplined in their first
encounter with the superior Jer Ang charioteers, the Cindar beach head was established at the cost of one hundred
thousand lives, but eventually Davian was captured. Since this battle, over five centuries ago the people of the
Enshroudment have become the premier aggressors in the world, and there is no
end of the war in sight.
Official
Name: The Jer Ang Gynarchy
Symbol/Flag: A Golden Chariot wheel, on a Black Background
edged in Silver
Capital: Jer-Angga
Government: Feudalistic Monarchy
Population: 2,630,640 Jer Ang, 3,000 Armo-Thoraxy,
17,000 Clyffinni,
500
Delffi, 1,000 Ni-Kie, 5,000 Phros, 1,000 Pramsal,
20,000
Ro-anic, 8,000 Shlamassou, and 3,000 Zettyra.
Military
Rating: (Level)4,(Shield
Type)2,(Defense)0,(Weapon)Spear/Spell
Wealth: Filthy Rich
Technology:
Mage Age
Worship: Progin God of Fertility and Fatherhood, and
Krystossa Goddess of Youth
and Joy.
Calendar: Jer Ang
Jer-Angga: <Arch Duchy of> (1,960,000), [Fur
Coats, Perfume, Fashion Dresses, Spanish Granite, Crown Jewelry, and Fancy
Furniture] Description: The shining star of the Jer Ang nation, Jer
Angga is both capital, cultural centre, and the economic hub of the Jer Ang
nation. Unlike other cities of the Jer
Ang Imperial state, Jer Angga is the only one that has prospered and risen in
stature as the war has progressively gone worse for the Jer Ang people. It swelled considerably with the losses of
such cities as Allessana, Cavess, and Davian, but even more significantly with
the succession of the Free Commons of the Jer Ang, such as Nottain, Livasaessas
and Nrett.
Reginat: <Principality of> (13,000), {None} Decription: Reginat is the home city of the Gynarchy's winter palace. Of all the Jer Ang cities, other than Burmin, Reginat is the only city that is designed to with stand a dedicated siege. the winter palace is located atop a narrow hill, with a series of crenalated walls rising in a tier like pattern up the slope of the hill. With the permafrost, and almost constant blizzards, water is not a concern, and as long as the sheltered harbour remains open, neither is food, or other necessary supplies of war. The city itself, designed by the famed Ro-anic architect Krestachio, is not listed on any official map of the continent, although several incorrect versions have been released by Gynarchy's agents. Due to the harsh conditions of travel, in order to get to Reginat, even by ship, the Imperial Reginat is hardly ever in residence.
Lamain: <Duchy of> (44,000), [Pottery, Porcelain, Softwood Lumber, Wool, Sheep, and Cattle] Description: Built amongst the shaded trees of the Rakish Woods, the city of Lamain, is picturesque, and dainty. Full of quaint country inns, and rowdy northern taverns, Lamain is the only Jer Ang township that is actively involved in trade with the Enshroudment. As a result, the Enshroudment has made definitive overtures of peace with Lamain, so long as the roads remain accessible to Enshroudment citizens.
Redding: <Earldom of> (20,000), [Block Ice,
Otter Skin, Mink, and Whale Oil]
Description: A vassal state of
Blood keep on the north coast, Redding is a rapidly growing city of importance
within the shrinking confines of the Jer Ang Gynarchy. As more and more of the southern cities
fall, the impregnable power of Blood Keep, and the economic resources of this
small coastal city are a virtually unbeatable match. Unlike other cities of the Gynarchy, Redding is relatively uncorrupted,
being kept firmly in hand by the incorrigible Arch Duchess of Blood Keep, and
her slew of lesser nobles.
Blood
Keep: <Arch Duchy of> (1,200),
[None] Description: Situated precariously upon the cliffs of
Snow Fall, at the most northern tip of the Snow Fields, Blood Keep, is home to
the most martial family in all of the Jer Ang Gynarchy. Staunch supporters of the Reginat in
Jer-Angga, Blood Keep has boasted many of the Gynarchy's finest Generals, and
soldiers through out the five hundred year history of the war with the
Enshroudment.
Sammian: <Principality of> (119,000), [Wheat,
Manatee, Elephants, and Dromedaries]
Description: Once a large and
prosperous city, Sammian is shrinking rapidly as rumour grows stronger that
their city is next on the Enshroudment's list for conquest. Many of the refugees are fleeing to Lavka,
or making the arduous journey to Jer-Angga.
This city's greatest boon is its abundant supply of rich river silt, and
if it wasn't for the insects, Sammian would be a farmers paradise.
Idni: <Barony of> (14,000), [Fish, Lime, and
Iron Wood] Description: Nothing of note.
Lavka: <Earldom of> (34,000), [Tea, Salmon,
Hardwood Lumber, and Peat]
Description: A town of
confusion, where even the rulers can't seem to make up their minds, Lavka, has
engaged in negotiations of independence with the Enshroudment, while sending
missives of staunch support north to Jer-Angga. It seems clear, that no matter which way the various Landholders
of Lavka turn, they are going to make enemies.
Lavka is splitting at the seams, and is ripe for civil war, something
that the Enshroudment is sure to have seen coming. It is unfortunate that such a fair resort city such as Lavka is
destined for such a destructive fate as this, for it is sure that this once
fair city will never be so fine again, no matter what the outcome is.
Bosi: <County of> *Destroyed by a stampede
of ravening Zettyra, Wildebeests, and Elephants*
Ocka: <Barony of> *Destroyed by the Nundanni, when besieged by Jer ang forces*
The
Gynarchy is ruled by a hereditary female line, the premier title of which is
Reginat, whom it is believed is descended from the loins of Progin, and rule by
divine right as his mortal bride. The
Reginat therefore may never marry, but is free to take whomever she chooses as
her lover. Only Jer Ang may receive citizenship, and that only if they are
'pure bred'. As a result the people are
badly inbred among the noble families of the Gynarchy.
The
Gynarchy is presently at war with the Enshroudment of the Veil, and has been for over the past five hundred
years. In that time span the Jer Ang
nobility has been too busy jockeying for positioning within the Palace in
Jer-Angga, to pay much heed to the war.
As a direct result of this, they have won only one major engagement to
date. The war was started it is
believed when the first Ambassador of the
Enshroudment, the then Consort Prime of Cindyry, Fethrym, was propositioned by
the Reginat Lillih, and he refused, stating his vows to She Who Sees as his
reason. Lillih was sorely insulted, for
wedlock, nor indeed relation, or religion
are considered acceptable excuses from a Reginat's favor. Therefore she ordered him drawn and quartered, and the pieces returned forthwith
to "his lover". Thus began
the War of Betrayal, which has been ongoing ever since, save for one brief
peace.
Official
Name: The Free Commons of the Jer Ang
Symbol/Flag: Livasaessas: Brown, Nottain: Yellow, Nrett:
Green, and Mikkalla: A Golden Lantern, & Silver Bell on a Black Background.
Capital: None
Government: Commonwealth Republic
Population: 747,600 Free Jer Ang, 3,500 Kay-inin, 10,000
Phros,
6,000
Pramsal, 10,000 Ro-anic, 790 Shadari,
11,000
Shlamassou, and 17,000 Zettyra.
Military
Rating: (Level)3,(Shield
Type)2,(Defense)0,(Weapon)Spear/Spell
Wealth: Very Rich
Technology:
Mage Age
Worship: Progin, and Krystossa
Calendar: Jer Ang
Livasaessas: <Arch Duchy Deposed> (372,000), [Chocolate,
Taffy, Barley, Sea Salt, and Cod]
Description: Called Livasaessas
the Proud, this large coastal city had long chaffed under the yoke of the
Gynarchy, and with the loss of Burmin to the Enshroudment, the city of
Livasaessas saw its chance and leapt at it;
For the sum of 220 pounds of gold, Livasaessas purchased its freedom
from the Gynarchy, and solidified a treaty with the Enshroudment. Livasaessas was the first of the Jer Ang
cities to do so, in part due to the largely independence of the males here from
their traditional overlords of the Gynarchy.
Nottain: <Principality Deposed> (77,000),
[Armour, Silverware, Salted Pork, Gin, and Hops] Description: With the
ceding of the city of Livasaessas, Nottain saw its hopes dashed beyond repair, for
the city Elders knew that they expect too little help from the Reginat to spare
them from the Enshroudment, and now they had Livasaessas as a whole new
threat. Nottain made the sensible
choice, they drew up a treaty with Livasaessas, and the Enshroudment, at the
cost of 150 pounds of gold. Even still,
some 30,000 town's folk fled north to Jer-Angga.
Nrett: <Earldom of> (99,000), [Tea, Diamonds,
and Coal] Description: Nrett was the third city to declare
independence of the Gynarchy, but unlike Livasaessas and Nottain, Nrett refused
to bow down to the Enshroudment, instead they cunningly made overtures to both
Livasaessas and Nottain, claiming that they would do so, but upon signing the
treaty with the two cities, Nrett ignored the Enshroudment, relying instead on
the Enshroudment's reluctance to antagonize Livasaessas and Nottain. Of all the cities of the Free Commons, Nrett
is the only one that actually maintained its feudal structured, still being
ruled by its original line of Earlene's.
Mikkalla: <Duchy of> (75,000), [Aloe, Sandstone, Henna, Snakeskin, and Glass] Description: Mikkalla the city of the Bells, is a fairy tale city, it started as a tiny oasis on the far reaches of the Death March, sheltered by the Blessed Dunes. Always independent, Mikkalla has never knelt in fealty to the Reginat, and indeed in a vain attempt to bring this city under her heel one Reginat appointed a imperial Duchess, and named the city a Duchy. However this backfired miserably, for the Duchess's line eventually was subverted by the city, and the city remained free of the Gynarchy's meddling. Mikkalla was still however a little backwater town, until the time of the Duchess Sluetanna, and the death of her beloved daughter Krystossa. In commemoration of her daughter the Duchess asked the city's artisans what could be made in her daughters remembrance, and the idea of a large crystal bell was eventually decided upon. The Artisans out did their wildest dreams, and the scope of the bell grew and grew until the plans included not one bell, but thirty-six. Craftsmen and women came from around the world to take part in this grand undertaking, for as if the making of the bells wasn't enough, a new bell tower must be built as well to hold it. All told twenty lead crystal Bells, 25' in diameter were constructed; One for each Month of the year. Nine lesser Bells were fashioned as well, 9' in diameter, to represent the nine moons of Ang Wold, and lastly were built four Bells, to name the seasons with their tolling; They being 1) Winter's Sorrow, the Bell of cleansing, 2) Spring's Exuberance, the Bell of joy, 3) Summer's Hope, the Bell of ambition, attainment, fulfillment, and success, and 4) Autumn's Dreams, the Bell of passing, and wisdom. It is said that the love, dedication, and magery that poured into the making of the Bells of Mikkalla was so great, that the Bells were imbued with the spirit of the dead young woman, to whom they were dedicated. Thousands of worshipers claim that if your need is true, and dire, that Krystossa will give life to the unliving, at the height of Winter and Summer solstice, as well as Spring and Autumn equinox. The Bells of Mikkalla are well and truly the First Marvel of the world.
Official Name: The
Council of the Kabbuka
Symbol/Flag: None
Capital: Abersau Island
Government: Tribal Council
Population: 5,500 Kabbuka, 1,200 Clyffinni, and 3,400
Stryppok
Military Rating: None
Wealth: Impoverished
Technology: Mage Age
Worship: All
Calendar: None
None
An open-minded culture,
the various tribes of Abersau Island
always welcome visitors, leaving them gifts of food, or furs, but are very rarely seen, even by their own folk
being both secretive, and spiritual by nature.
Although the various
peoples of Abersau Island, tend to be reclusive, all are apparently ruled by
the Kabbuka Cabal of Elders, though it is
rare for them to interfere, even amongst their own folk, the Cabal are revered
and obeyed by all the peoples of Abersau Island. In fact the only time that the Cabal has
been known to exert its authority at all is when the delicate balance of
Abersau Island is upset, and it is believed by a select few that the
destruction of the Jer Ang city of Bosi was aided by the Cabal, because of
their harmful farming techniques. This
however is mere speculation.
Official
Name: The Free Isles of Nund
Symbol/Flag: A Gilded Galleon, upon an Azure Background
Capital: None
Government: Commonwealth
Population: 565,000 Nundanni, 100 Antollaf, 120,000
Armo-Thoraxy, 20,000 Bassaloonians, 10,000 Cindars, 15,000 Jer Ang, and 52,000
Waver Folk.
Military
Rating: (Level)3,(Shield
Type)1,(Defense)5,(Weapon Style)Falchion
Wealth: Very Rich
Technology:
Mage Age
Worship: Bssur of the Seas
Calendar: Jer Ang
Mem: (94,000), [None] Description: Dominated by
the Lapis Lazuli Nundanni. It is said
among the citizenry of this fair paradise that Mem was the first city of the
Nundanni, and therefore should be spokesperson for all other Nundanni free
cities. Mostly this is allowed by the
others, and it is certainly true that the Waver Folk view Mem as pre-eminent
among the rest of the Nundanni free cities.
Be this as it may, the folk of Mem certainly do not push this point with
regards to over-all rule of the Nundanni people, but are in fact vehemently
proud of the individual freedom and diversity that the federal districts of the
various island cities allow. There are
never any restrictions for Nundanni people, be they citizen, or no, with
regards to passing between cities, or even living in a free city not of their
origin. The small population size of
Mem is somewhat misleading, for more than any other of the Free Isles, Mem folk
are sailors, and fully half of their citizenry seem to always be at sea. The dominating features of this fair city
are the natural wonders of its atolls, archipelagoes, fine pink sandy beaches,
and Mem's Long Beacon Tower, that guides sailors safely home to shore at night
and in poor weather.
Helsna: (240,000), [Coral Carvings, Potash, Hashish,
Opium, and sulfur] Description: Mixed Nundanni citizens. If Mem is the Free Isle that hear the
irresistible call of the Father Sea, then Helsna, would be the girl back home. The folk of Helsna decided at the beginning
of the Nundanni domination of sea trade, that all of the money, and merchandise
that their people were chartering, had better have at least one city that could
fill their holds, so that they weren't running ballast when they left for
charter service. Further more the
people of Helsna bargained for and won the right among the Free cities that all
trade must first come through Helsna.
As a result, Helsna is by far the largest city of the free Isles, and
yet it is still the most dependent upon the others goodwill. Thus of all the worlds nations, the cities
of the Free Isles enjoy a spirit of openness and co-operation unheard of in any
other country.
Cassah: (85,000), [Ship Building, Hemp, Marijuana,
Smoked Glass, Potassium Nitrate, and Scallops]
Description: Dominated by the
Cobalt Nundanni. A slow sedate little
city, the people here fill their mornings, and their markets with incessant
chatter, and their afternoons with siestas.
At exactly 3/4 sun every day, the whole city goes to sleep. Can be frustrating so shop early.
Labbada: (52,000), [Sea Cucumber, Kelp, Octopus,
Rubber, Squid, and Whale Oil]
Description: Dominated by the
Amethyst Nundanni. Nothing of note.
The Nundanni culture as
a whole is very much devoted to song, pleasure, and the easier things in
life. Getting by is a foreign concept
to the Nundanni, who see the world as a
giant game, and money as the playing pieces.
Military is Mercenaries.
Each
Nundanni Isle is ruled separately by a Council of Merchant Princes, the number
of which varies session to session as
fortunes wax, and wane. A merchant
Prince by Nundanni definition is any Nundanni who can, or does own five, or
more large cargo ships. It is not
uncommon therefore, to see a Nundanni down on his luck in Helsna, change
residence to Mem, in order to still qualify for his/her Prince status.
Official Name: The Theocracy of Os
Symbol/Flag: A Hooked
Red Dagger, with White Hilt, upon a Sable Background
Capital: Osmogul
Government: Theocratic Dictatorship
Population:
3,979,740 Oso, 80 Kay-inin, 9,400 Phros, 4,300 Ro-anic, 580
Shlamassou, 60,000 Sonnians, and 126, 000 Bassaloonians.
Military Rating: (Level)3,(Shield Type)4,(Defense)-10,(Weapon
Style)Mace/Spell
Wealth: Rich
Technology: Iron
Worship: The God Os the Enslaver
Calendar: Theocratic
Osmogul: (670,000), [Copper, River Barges, Musk,
Furniture, Palanquins, and Phros Fur]
Description: A city of
contrasts, particularly betwixt the Very rich and the extremely destitute,
Osmogul is dominated by five main sections.
The most prestigious of these is Choice Town, followed by the upper
middle class area of Dark Town, the middle class areas of Barge Town, and
Twilight Ville, and the squalor of Dawn Town.
Choice Town is filled with wide promenades and graceful manor house
fenced in with shaped hedges, while on the outskirts , in the very beginnings
of Dark Town is the polished black granite , five story sanctum of The Exalted
Abbey of the Five Fold Towers, which
with its subtle bas relief ranks as the Fourth Marvel of the world.
Osiam: *Conquered* (1,200), [Herbs, Slaves, and
Tropical Fruits] Description: Formerly the Bassaloon city of Loosa, Osiam
was conquered in the year 22 Cham Pontifex, and was so far removed from the
nearest Bassaloon city that it is still not known if its fall is known by the
Emperor and Empress. Osiam is a city of
repression and this shows in the faces of both the subjugated and the soldiers
stationed there, though the expressions of both are quite different.
Osra: (51,000), [Fish, Softwood Lumber, Pork, and
Goat] Description: Nothing of note.
Oslay: (35,000), [Jewelry, Slaves, Figs, Olives,
Olive Oil and Zinc] Description: Oslay is a city of grace, from its palm
lined boulevards to its simple
limestone dwellings. This is due in
large part to both its small size as well as its school of grace and etiquette
in which the slaves of the very rich of the Theocracy are trained to a lifetime
of service. The white sandy beaches of
the city certainly don't detract from this aspiring city either. In fact the only blight upon this fair haven
is the zinc mines in the mountains, which permeate both the air, and the
clothing with a metallic taste and smell.
Osbah: (1,020,000), [Bamboo, Rattan, Black Pearls,
Oysters, Malachite, Amber, and Vellum]
Description: Osbah has been the
premier city in the theocracy of Os since the Grand School of Theology was
finished in Year 16 Hladd Pontifex. The
city had been doing well before then due to the pilgrims coming to see the
Wishdom Pools, which were located on Mount Apex, but the schools completion
tolled the final death knoll to Osmogul as the most prestigious city in the
Theocracy. The Wishdom Pools which were
finally proclaimed Holy in Year 17 Ra Pontifex, and are not actually pools at
all, but rather painstakingly carved bowls, six in total, rimming the top of Mount
Apex. It is said within the Theocracy
that they were carved from the hands of Os, but due in part to the controversy
surrounding their discovery, it is more probable that they were made by some
forgotten, or extinct race. The bowls,
are universally three feet deep, and five wide, with ever present fragrant
gasses that it is said that by breathing in these gasses that a person will
assume a stuperous state in which they are able to communicate their deepest
dreams. and desires ,as well as see the necessary steps they must take in order
to see them come to fruition. It is
documented that the only times that the pools have failed is when the recipient
has not followed their visions to the letter, and have strayed from the path
that was set before them. The Wishdom
Pools are ranked as the Seventh Marvel of the world.
Osmun: (27,000), [Limestone, Sea Urchin, Marble,
Eel, and Pottery] Description: Nothing of note.
Osman: (350,000), [Salmon, Tuna, Snakeskin, Fowl,
Pigs, Sheep, Stained Glass, Lead, and Coal
] Description: As the Gateway port city of the Theocracy,
Osman is the wealthiest city of Os. The
poor, or destitute are ousted , or enslaved, making Osman a rhinestone city of
the well heeled, but as a result, everything is vastly inflated, making even
simple rubbish removal, a costly endeavor.
Osman, other than Oslay, is the Theocracy's only resort town, and as
such is rife with patronage, and politicking.
Ospip: (6,250), [Sturgeon, Caviar, Rice, and
Sake] Description: Nothing of note.
Osnich: (65,000), [Rice Paper, Silk, Squid,
Sculpture, and Ink] Description: Vibrant with colourful clothing, this city
is renowned for its fine marble statues, and rock gardens.
Ospur: (450,000), [Iron, Iron Furniture, Iron Cook
Ware, Ox, Slaves, and Kelp]
Description: One of the few Oso
Ports where foreigners are readily accepted, other than Cindars, and Jer Ang,
makes Ospur the most culturally diverse city within the Theocracy.
Osril: (83,000), [Rice, Sponges, and Coral] Description: A particularly ugly city, even by Theocratic standards, Osril was
built during the White Pontife Wars, (01 Imiro Pontifex to 43 Iam Pontifex), as
a stop off port for the armies, and it has never fully recovered from the
depression that the end of the wars brought about, though the old harbour
fortifications are still interesting, even in their abandonment.
Osliin (23,000), [Brick,
Pottery, Tile, Roof Tiles, Granite, and Gravel] Description: Osliin was a
city that was originally created during the construction phase of LongWall, and
as such many of its buildings were both makeshift, and impromptu. Although the city has declined much over the
years since LongWall was completed and the White Pontife Wars ended, it still
has a feeling of impermanence, despite being the largest producer of bricks in
the World. LongWall when completed was
over 150 kilometers long, 10 meters wide, and 20 meters high, with guard towers
every 3 kilometers rising an additional 10 meters above the top of the wall. Along Long Wall's length are a total of 50
bronze gateways, each 7 meters across.
LongWall is ranked as the Ninth Marvel of the world.
Osada: *Destroyed
by the White Pontife in Year 86 Liin Pontifex*
Osmuz: *Destroyed by the eruption of Mount Ash in
the Year 32 Order of the Miter Regent*
Osram: *Destroyed:
Leveled by the White Pontife in 86 Liin Pontifex*
Oschar: *Conquered* (514,000), [Fans, Feather Boas,
Eel, Eel Skin Belts, and Boots, as well as Alligator Skins] Description: Since its defeat in Year 21 Iam Pontifex, Oschar has declined
significantly, though it is still a city to be reckoned with. Once a city of incredible depth and culture,
spear heading the way in freedom, and equality, Oschar's only reminiscence of
its past grandeur is in the fact that it is still the fashion capital of the
Oso, but it is still just a ghost city of once what was!
Osoh: *Conquered* (71,000), [Rice Silk, Sheep,
Wool, and Musk] Description: Formerly the thriving capital of the
Theocracy of White, Osoh, built as it were in what was named by Imiro, the
original White Pontife, as Mount Os, it is now but a pale shadow of its former
glory. Together with its sister city
Oschar, they were a dynamic duo indeed, having toppled the ideas of
generations, and revising the tome of Os, from ancient documents brought by
Imiro from the Exalted Abbey of the Five Fold Towers in Osmogul, the tome of Os
was painstakingly rewritten as it Hasd been inscribed by the mad Pontifex
Zellotto in the Year 23. Zellotto's
Scrolls, along with the Ruby Chalice disappeared with the last White Pontife's
apprentice when the city fell to Iam in 43.
The
Theocracy is ruled by a Pontifex, who is elected by the Supreme Council of
Bishops in Osmogul. The Pontifex rules
supreme from his seat in the Exalted Abbey of the Five Fold Towers, and
although it was common even half a millennium ago for the Supreme Council of
Bishops to violently depose unpopular
Pontifex's, since the Regency of the Order of the Mitre was ousted,
there have been no further direct challenges to the Pontifex's leadership.
The people of the
Theocracy as a whole are unaccommodating, and surly. Due in part to their lack of outside influences the peoples of
the Theocracy have advanced very little culturally in the past thousand years, or
so. Artistically however the Theocracy
excels, having built many schools to teach the realistic style under the
various Pontifex's. The real artistic
advances however came about
under the rule of the false Pontifex Imiro, whom decreed that church based
idealism had been done in all of the forms that it could be, and therefore,
Imiro declared that only non-church material
could be made. This resulted in a much
needed breath of fresh air, and the inspirations flowed freely as a
result. Of all the reforms that Imiro
made during the short time in the Exalted Abbey,
this decree was the only one that stuck.
If there is one time
however when the people of this nation
set aside their grievances, and even the slaves are free for a day, it is
during the Grand Festival of the Purge that the true potential of these folk are given to
the light of day.
Official
Name: The Ro-anan Republic
Symbol/Flag: A Silver Coin on a Gold Background
Capital: Kesar
Government: Commonwealth Republic
Population: 2,678,040 Ro-anic, 30,000 Bassaloonians,
1,500 Clyffinni,
560
Kay-inin, 3,200 Ni-Kie, 13,000 Oso, 28,000 Shlamassou, and 350 Woed.
Military
Rating: (Level)3,(Shield
Type)2,(Defense)0,(Weapon)Long Bow
Short
Sword/Artillery
Wealth: Rich
Technology: Iron Age
Worship: Starm, God of Fortitude, and Industry
Calendar: Jer Ang
Ro-an: (920,000), [Float Boat Conning Tower, Corn,
Platinum, Steel, Iron, Marble, Salt, Slaves, Wine, and Raisins] Description: The founding city of the Ro-anan Republic, it finally lost its
pre-eminence with the completion of the Great Manor of Kesar, whose palatial
grounds, and architecture made it much more appealing to the various ruling
officials than the old Senatorium, in Ro-an.
Despite this, shift in political power, Ro-an due in large part to the
nationalistic pride of the city's citizenry managed to maintain its economic
superiority, within the Republic, as well as its political clout. It is said that of all the cities of the
world, Ro-an is the only one where everything is for sale, if you know the
'right' people.
Cathman: (630,000), [Silver, Clay, Wheat, Statuary,
Paintings, Bricks, and Roofing Tiles]
Description: This city, situated
as it is within the vast prairies of central Ro-anan, is the bread basket of
the Ro-anan Republic, and a large portion of the world as well. Known for the impending fortifications of
its walls, this fortress metropolis is forbidding only in its appearance. With Cathman's emphases placed firmly on the
arts, it is a thriving city of ingenuity, for it was here that the first known
drawing of a float boat are known to exist, and it is believed that the paddle
wheels employed in these constructs where designed here as well.
Kesar: (355,000), [Gold, Maize, Diamonds, Coal, Peat,
and Plum Brandy] Description: Famous for its regal baths, and its Great
Manor, Kesar is the acknowledged city of prominence within the Republic, and
despite Cathman's preoccupation with the arts, Kesar is by and large the most
picturesque of the Republican cities.
Kesar's wide boulevards are lined with larger than life, busts of
famous, and infamous Ro-anic, oak, maple, and willow trees, and the fountains
appear to be everywhere.
Selm: (105,000), [Iron, Lead, Wheat, and Smoked
Salmon] Description: this is the only Ro-anic city that is solely
devoted to industry. As a result, it is
not pretty, and no effort has been made with a mind to beautification of any
type. Its citizens are the most
militant of the Ro-anic peoples, and it is on the rich plains of this Prairie
city that two of the three sieges by the Theocracy were soundly defeated.
Spooka: (83,500), [All Armours, Float Boat Paddle Wheels, Wheat, and
Poultry] Description: The most northern of the prairie cities of
the Ro-anan Republic, Spooka is finally coming into its own with the boost
given to it by the float boat industry, though it still has a long way to go
before it is truly worthy of note.
Lommar: (3,200), [Gold, Silver, and Block Ice] Description: Cold icy, and quite likely doomed to obscurity, this penal town,
is of note only for the mercenary companies that have been streaming out of it
for the past five hundred years, selling their services to the Jer Ang, aiding
them in their war with the Enshroudment.
Despite many protests by the Enshroudment, nothing substantial has been
done about stopping these mercenary training camps, although some have
relocated to such notable Jer Ang cities as Sammian, and Lavka..
Banda: *Conquered* (92,000), [Red Brass, Copper,
Apples, Cider, and Brass]
Description: This former
Bassaloonian city was conquered shortly after the first invasion by the
Theocracy, in order for the Ro-an to have a base of operations to work from
should a continental invasion of the Theocracy ever be launched as well as to
provide a buffer against any further Oso aggression. This failed, mainly due to the fact that the Oso didn't actually
know the city existed until after the defeat of their second invasion.
Kookia: *Conquered* (43,000), [Edged Weapons, Steel,
and Dairy Products] Description: Conquered just prior to the seizing of
Banda, this former Bassaloonian city, was the site of the third and latest
invasion by the Theocracy of Os, but once more the Theocracy met with a bitter
defeat, though the Ro-an losses were appalling. Recently this city has become a major trading centre, being the
first stop of the newly established trade route set up between the Republic,
Theocracy, and the Autocracy of Agonya.
Kookia is a boom town, and the potentials of this fine city are
virtually endless.
A
highly structured civilization, the Ro-anan Republic, is a very conservative
nation, disliking extremism,
particularly with regards to making war upon other nations. As a whole
the Republic is somewhat hindered by its bureaucratic nature, which tends to
force them into positions of neutrality,
or fence sitting.
Magically
uninclined, the Republic has no schools for the teaching of magic, though it
excels in all other forms of academics.
The
Republic is ruled by a body of hereditary Governors/nesses, each one being in
sole possession of an individual city.
For each Governor/ness, there are five elected senators, whom in their majority
can overrule their superiors. Only the
Servs, ( see Ro-anic racial description), are not entitled to vote, or run for
Senator.
The
climate here is warm and dry in the south, with large prairies in the south
east, but suffers from cold wet weather in the north.
Official Name: The Empire of the Tides
Symbol/Flag: A Severed
Burgundy Braid, wrapped around a
Silver Anchor, on a Burnt Orange Background
Capital:
Kontrin
Government:
Dominion
Population:
188,000
Military Rating: (Level)2,(Shield Type)1,(Defense)5,(Weapon Style)Broad Sword, or
Short Bow
Wealth:
Moderate
Technology: Mage Age
Worship:
Bssur God of the Seas
Calendar:
None
Kontrin: (150,400), [Shipbuilding, Coral Jewelry,
Rum, Molasses, and Pomegranate]
Description: Not much is known
about this reclusive city of the waver folk, save that it is said to be teeming
always with hundreds of ships, and that the sounds of their crews can be heard
all night long. The houses are made
solely of a soft fibrous wood, and are universally raised up on stilts, posts,
or stone plinths. Walk ways bridge the
building’s upper tiers, as do floating docks at water level. The smell of tar is inescapable, as are the
pole boatmen, who ply their trade on the watery thoroughfares of this island
city.
the Waver Folk culture is entirely dependent
upon the ships that are their livelihood.
Once a powerful sea faring race, that had created several cities, as far
north as Ash Mountain, they were all abandoned with the encroachment of other
races, for though the Waver Folk are fierce fighters, and unequaled seamen,
they are by nature a reticent, and reclusive people.
They learned the arts of war early on, having
had to fight for their own identity from the time that they were birthed, the
Waver Folk, have only ever engaged in land war once in their history, when they
were still just a fledgling colony of outcasts, and renegades. They attacked and took the Jer Ang city of
Ocka, but where no match for the veteran phalanxes of the Gynarchy, and the were
forced to flee this city that they had hoped to make their own, setting it to
the torch as they fled. Their quest
completed over two months later with the founding of Kontrin, and the Empire of
the Tides.
The Waver Folk are ruled in a ascending
hierarchy that is determined as follows:
A person whose family owns no ships, must go clean shaven, a man whose
family owns one ship, may grow a beard, and for each additional ship owned, may
in turn add one braid. Thus the family
head of the largest fleet of ships becomes the ruler of the Empire of the
Tides, and is called the Braids in light of this.
Though the men rule their ships, and all upon
them, it is the women folk who are the true masters of the Waver Folk's home
life. All finances are handled by the
women, as are all family purchases and acquisitions. It is stated by Waver culture that one whom is invited into a
Waver's home, must remove their boots if they come in peace, and again it is
the women who must grant permission to do so, even to their own men folk.